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- blueprint:
- domain: automation
- name: Motion detected lights
- description: >-
- Activate lights based on binary_sensors. This is typically a motion sensor, but can also be a door sensor.
- The automation features:
- - dim light(s) before turning them off to alert present people that the sensors have become "off" and
- the automation will turn off the lights. The current states of each lights is stored in a scene, so
- if the ones in that room then move - the lights will dim back to the current state by applying the
- stored scene.
- - a parallel thread that will listen for light changes, e.g: The automation is triggered multiple times
- whenever anyone is in the room. If you have adjusted the light level or turned off any lights while
- the automation is running, these changes are stored to the scene, so the lights will stay in same state.
- - «wait for action» either before the lights are dimmed or while the lights are dimmed down. This is
- perfect to use when the house state is in «cleaning mode», while someone is showering (high humdity)
- and the motion sensor can't register motion because of the steam etc.
- input:
- trigger_sensors:
- name: Trigger sensors
- description: >-
- Sensors that will trigger this automation. It can be a motion sensor, door sensor etc. Any areas
- or devices that is given in this input will be crawled for binary_sensors, so it's recommended
- to only list entities explicitly with their entity_id.
- selector:
- entity:
- domain: binary_sensor
- multiple: true
- synced_lights:
- name: Synced lights
- description: >-
- Lights that will syncronize the trigger sensors. Any areas or devices that is given in this input
- will be crawled for light entities, so it's recommended to only list entities explicitly with their
- entity_id.
- selector:
- entity:
- domain: light
- illuminance_sensors:
- name: Lux sensors
- description: >-
- Lux (illuminance) sensor to monitor. If the threshold are met, the lights will stay off. The average
- illuminance will be calculated if several devices is set.
- default: []
- selector:
- entity:
- domain: sensor
- device_class: illuminance
- illuminance_threshold:
- name: Lux threshold
- description: >-
- Threshold before lights are turned on. Default (-1) means that the lux threshold won't be considered.
- default: -1.0
- selector:
- number:
- max: 100.0
- min: -1.0
- step: 0.1
- dim_percentage:
- name: Dim-percentage
- description: >-
- Dim lights to this level (%) of current light level before turning lights off. Current level
- will be stored in a scene. Setting this to 0.0 or 1.0 will skip this action.
- default: 0.3
- selector:
- number:
- max: 1.0
- min: 0.0
- step: 0.01
- after_wait_actions:
- name: Wait actions
- description: >-
- Actions to run to delay further, e.g wait until media player state is off, housekeeping mode
- is off, humidity is back down etc.
- default: []
- selector:
- action:
- wait_actions_before_dim:
- name: Wait actions before dim
- description: >-
- Run wait actions before dimming down (not turning off). Set to false/OFF if you want wait
- actions to run after dimming instead, but before turning OFF completely.
- default: "{{ true }}"
- selector:
- boolean:
- delay:
- name: Delay
- description: >-
- Time (minutes) to wait to turn off after last movement was detected.
- selector:
- number:
- min: 0.0
- max: 300.0
- step: 5.0
- default: 3
- mode: restart
- trigger_variables:
- trigger_sensors_input: !input trigger_sensors
- trigger_sensors: >-
- {{ trigger_sensors_input|unique|sort }}
- scene_name: >-
- {{ this.entity_id.replace('.', '_') }}
- synced_lights_input: !input synced_lights
- synced_lights: >-
- {{ synced_lights_input|unique|sort }}
- trigger:
- - platform: state
- # from: "off"
- to: "on"
- entity_id: !input trigger_sensors
- - platform: event
- event_type: "motion_detected_lights"
- event_data:
- end: "{{ scene_name }}"
- variables:
- illuminance_sensors_input: !input illuminance_sensors
- illuminance_sensors: >-
- {{ illuminance_sensors_input|unique|sort }}
- illuminance_threshold: !input illuminance_threshold
- invalid_light: >- # Used to invalidate scene as there's no other way to do it at the moment
- {{ states.light|rejectattr('entity_id', 'in', synced_lights)|map(attribute='entity_id')|first }}
- log_level: warning
- dim_percentage: !input dim_percentage
- delay_minutes: !input delay
- delay_seconds: "{{ delay_minutes * 60 }}"
- wait_actions_before_dim: !input wait_actions_before_dim
- exclude: ["off", "unavailable", "unknown"]
- action:
- - alias: "Triggered on motion or event"
- if: "{{ trigger.platform != 'event' }}"
- then:
- - alias: "Test if threshold is met"
- choose:
- conditions:
- - condition: template
- value_template: "{{ illuminance_threshold != -1 and illuminance_sensors|count > 0 }}"
- - condition: template
- value_template: >- # If any lights are on... Continue so they eventually will turn off
- {% set lights = namespace(on=false) %}
- {% for light in synced_lights if is_state(light, 'on') %}
- {% set lights.on = true %}
- {% endfor %}
- {{ not lights.on }}
- - condition: template
- value_template: >-
- {% set lux = namespace(values=[]) %}
- {% for sensor in illuminance_sensors %}
- {% set lux.values = lux.values + [ states(sensor)|float ] %}
- {% endfor %}
- {{ (lux.values|sum / lux.values|count)|int > illuminance_threshold }}
- sequence:
- stop: "Illuminance threshold met"
- - service: system_log.write
- data:
- level: warning
- logger: "{{ scene_name }}"
- message: "Lights: {{ synced_lights }} vs {{ synced_lights_input }}. Invalid light ({{ invalid_light }})."
- - alias: "Motion: Turn on exisiting scene or turn on lights."
- continue_on_error: true # if scenes are empty (might happen after a scene.reload)
- choose:
- conditions: "{{ states.scene|selectattr('attributes.friendly_name', 'eq', scene_name)|list|count == 1 and invalid_light not in state_attr('scene.' + scene_name, 'entity_id') }}"
- sequence: # Scene do exist and is valid
- - service: system_log.write
- data:
- level: "{{ log_level }}"
- logger: "{{ scene_name }}"
- message: >-
- Scene «{{ scene_name }}» already exists and contains valid lights ({{ state_attr('scene.' + scene_name, 'entity_id') }}). Restore scene.
-
- - alias: "Motion: Turn on existing scene for synced lights"
- service: scene.turn_on
- target:
- entity_id: "scene.{{scene_name}}"
- default: # Scene does not exist
- - service: system_log.write
- continue_on_error: true
- data:
- level: "{{ log_level }}"
- logger: "{{ scene_name }}"
- message: >-
- Scene «{{ scene_name }} does NOT exist or is INVALID.
- Entities to sync: {{ synced_lights }} => Turn ON every light source.
-
- - alias: "Motion: Turn on synced lights"
- service: light.turn_on
- target:
- entity_id: "{{ synced_lights }}"
- - alias: >-
- Listen for light changes and motion in parallel. Save snapshots to scene on
- light changes. We dont restore light every time the motion is triggered without
- being OFF. End this part of automation when motion stops.
- parallel:
-
- - alias: >-
- Listen for light changes for as long as this automation lives,
- means: until event is fired and automation is restarted.
- repeat:
- while: "{{ true }}"
- sequence:
- - alias: "Store variable with current light values (on or brightness)"
- variables:
- synced_lights_values: >-
- {% set lights = namespace(values=[]) %}
- {% for light in synced_lights %}
- {%if is_state_attr(light, 'supported_color_modes', 'brightness') %}
- {% set lights.values = lights.values + [state_attr(light, 'brightness')] %}
- {% else %}
- {% set lights.values = lights.values + [ states(light) ] %}
- {% endif %}
- {% endfor %}
- {{ lights.values }}
- - alias: "Wait for change in any light source"
- wait_template: >-
- {% set lights = namespace(changed=false) %}
- {% for light in synced_lights %}
- {%if is_state_attr(light, 'supported_color_modes', 'brightness') and not state_attr(light, 'brightness') == synced_lights_values[loop.index0] %}
- {% set lights.changed = true %}
- {% elif not states(light) == synced_lights_values[loop.index0] %}
- {% set lights.changed = true %}
- {% endif %}
- {% endfor %}
- {{ lights.changed }}
- - alias: "Store variable with new light values (on or brightness), for debuging purposes"
- variables:
- synced_lights_new_values: >-
- {% set lights = namespace(values=[]) %}
- {% for light in synced_lights %}
- {%if is_state_attr(light, 'supported_color_modes', 'brightness') %}
- {% set lights.values = lights.values + [state_attr(light, 'brightness')] %}
- {% else %}
- {% set lights.values = lights.values + [ states(light) ] %}
- {% endif %}
- {% endfor %}
- {{ lights.values }}
- # Check here if values = 0 / OFF
- - service: system_log.write
- data:
- level: "{{ log_level }}"
- logger: "{{ scene_name }}"
- message: >-
- Light levels changed: {{ synced_lights }}\n\nfrom:{{ synced_lights_values }}\n\nto:{{ synced_lights_new_values }}.
- Saving snapshot to scene «{{ scene_name }}».
- - alias: "Store a variable with ON lights."
- variables:
- synced_lights_on: >-
- {% set lights = namespace(on=[]) %}
- {% for light in synced_lights if states(light) not in exclude %}
- {% set lights.on = lights.on + [light] %}
- {% endfor %}
- {{ lights.on }}
- - choose:
- conditions: "{{ synced_lights_on|count == 0 }}"
- sequence:
- service: system_log.write
- data:
- level: "{{ log_level }}"
- logger: "{{ scene_name }}"
- message: "No lights on: invalidating with {{ invalid_light }} which isn't in {{ synced_lights }}."
- default:
- service: system_log.write
- data:
- level: "{{ log_level }}"
- logger: "{{ scene_name }}"
- message: "Lights on: {{ synced_lights_on }}."
- - alias: "Save scene for current change and return to loop. If no lights are ON; invalidate scene."
- service: scene.create
- data:
- scene_id: "{{ scene_name }}"
- snapshot_entities: >-
- {{ [ invalid_light ] if synced_lights_on|count == 0 else synced_lights_on }}
- - sequence: # @ignore: Missing property "condition"
- # alias: >-
- # Listen for motion change, and wait for it to become 'OFF',
- # wait for the delay and actions to finish, and then send event to kill parallelism.
- - alias: "Wait for motion to end."
- wait_template: >-
- {% set sensors = namespace(triggered=false) %}
- {% for sensor in trigger_sensors if is_state(sensor, 'on') %}
- {% set sensors.triggered = true %}
- {% endfor %}
- {{ not sensors.triggered }}
-
- - service: system_log.write
- data:
- level: "{{ log_level }}"
- logger: "{{ scene_name }}"
- message: >-
- No motion detected by {{ trigger_sensors }}. Run wait actions
- wait {{ (delay_seconds * 2/3)|int }} seconds,, then end
- automation (parallelism) by issuing an event, and let automation «re-trigger».
- - alias: "Run and wait for actions to finish"
- choose:
- conditions: >-
- {{ wait_actions_before_dim }}
- sequence: !input after_wait_actions
- - alias: "Wait for delay to fire event."
- delay:
- seconds: "{{ (delay_seconds * 2/3)|int }}"
- - alias: "Ending: Fire event to restart automation and kill parallel processes"
- event: "motion_detected_lights"
- event_data:
- end: "{{ scene_name }}"
-
- else: # Event was fired
- - service: system_log.write
- data:
- level: "{{ log_level }}"
- logger: "{{ scene_name }}"
- message: "Ending {{ scene_name }}, dim down and eventually turn off {{ synced_lights }}."
-
- - delay: 5 # Just to make sure parallel threads have ended
- - alias: "Calculate average brightness and set dim level"
- variables:
- brightness: >-
- {% set brightness = namespace(levels=[]) %}
- {% for light in synced_lights if is_state(light, 'on') %}
- {% if is_state_attr(light, 'supported_color_modes', 'brightness') and state_attr(light, 'brightness')|int != 0 %}
- {% set brightness.levels = brightness.levels + [ state_attr(light, 'brightness')|float ] %}
- {% else %}
- {% set brightness.levels = brightness.levels + [ 100 ] %}
- {% endif %}
- {% endfor %}
- {{ 0.0 if brightness.levels|length == 0 else brightness.levels|average }}
- dim_level: "{{ (brightness * dim_percentage)|round(2, 'ceil') }}"
- - service: system_log.write
- data:
- level: "{{ log_level }}"
- logger: "{{ scene_name }}"
- message: >-
- Light avg-brightness is: {{ brightness }}, now dimming lights
- with {{ (dim_percentage * 100)|int }}% to {{ dim_level }}.
-
- - alias: "Dim lights to lower brightness to alert no motion"
- service: light.turn_on
- target:
- entity_id: >-
- {{ synced_lights }}
- data:
- brightness: "{{ dim_level }}"
- - alias: "Run and wait for actions to finish"
- choose:
- conditions: >-
- {{ not wait_actions_before_dim }}
- sequence: !input after_wait_actions
-
- - alias: "Wait for dim to be recognized by anyone before turning off lights"
- delay:
- seconds: "{{ (delay_seconds * 1/3)|int }}"
- - alias: "Turn off lights"
- service: light.turn_off
- target:
- entity_id: "{{ synced_lights }}"
- - service: system_log.write
- data:
- level: "{{ log_level }}"
- logger: "{{ scene_name }}"
- message: >-
- Lights {{ synced_lights }} turned off.
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