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- blueprint:
- domain: automation
- name: Motion detected lights
- description: >-
- Description
- input:
- trigger_sensors:
- name: Trigger sensors
- description: >-
- Description
- selector:
- target:
- entity:
- domain: binary_sensor
- synced_lights:
- name: Synced lights
- description: >-
- Description
- selector:
- target:
- entity:
- domain: light
- dim_percentage:
- name: Dim-percentage
- description: >-
- Dim lights to this level (%) of current light level,
- before turning lights off. Current level will be stored
- in a scene. Setting this to 0.0 or 1.0 will skip this action.
- default: 0.3
- selector:
- number:
- max: 1.0
- min: 0.0
- step: 0.01
- after_wait_actions:
- name: Wait actions
- description: >-
- Actions to run to delay further, e.g wait until media player state is off,
- housekeeping mode is off etc.
- default: []
- selector:
- action:
- wait_actions_before_dim:
- name: Wait actions before dim
- description: >-
- Run wait actions before dimming down (not turning off). Set to false/OFF
- if you want wait actions to run after dimming instead, but before turning
- OFF completely.
- default: true
- selector:
- boolean:
- delay:
- name: Delay
- description: >-
- Time (minutes) to wait to turn off after last movement was detected.
- selector:
- number:
- min: 0.0
- max: 300.0
- step: 5.0
- default: 3
- mode: restart
- trigger_variables:
- trigger_sensors_input: !input trigger_sensors
- trigger_sensors: >-
- {% set sensors = namespace(entities=[]) %}
- {% if 'entity_id' in trigger_sensors_input %}
- {% for entity in ([ trigger_sensors_input['entity_id'] ] if trigger_sensors_input['entity_id'] is string else trigger_sensors_input['entity_id']) %}
- {% set sensors.entities = sensors.entities + [entity] %}
- {% endfor %}
- {% endif %}
- {% if 'area_id' in trigger_sensors_input %}
- {% for area in ([ trigger_sensors_input['area_id'] ] if trigger_sensors_input['area_id'] is string else trigger_sensors_input['area_id']) %}
- {% for entity in area_entities(area) if entity.startswith('binary_sensor.') %}
- {% set sensors.entities = sensors.entities + [entity] %}
- {% endfor %}
- {% endfor %}
- {% endif %}
- {% if 'device_id' in trigger_sensors_input %}
- {% for device in ([ trigger_sensors_input['device_id'] ] if trigger_sensors_input['device_id'] is string else trigger_sensors_input['device_id']) %}
- {% for entity in device_entities(device) if entity.startswith('binary_sensor.') %}
- {% set sensors.entities = sensors.entities + [entity] %}
- {% endfor %}
- {% endfor %}
- {% endif %}
- {{ sensors.entities|unique|list }}
- scene_name: >-
- {{ this.entity_id.replace('.', '_') }}
- trigger:
- - platform: template
- value_template: >-
- {% set sensors = namespace(triggered=false) %}
- {% for sensor in trigger_sensors if is_state(sensor, 'on') %}
- {% set sensors.triggered = true %}
- {% endfor %}
- {{ sensors.triggered }}
- - platform: event
- event_type: "motion_detected_lights"
- event_data:
- end: "{{ scene_name }}"
- variables:
- synced_lights_inputs: !input synced_lights
- synced_lights: >-
- {% set lights = namespace(entities=[]) %}
- {% if 'entity_id' in synced_lights_inputs %}
- {% for entity in ([ synced_lights_inputs['entity_id'] ] if synced_lights_inputs['entity_id'] is string else synced_lights_inputs['entity_id']) %}
- {% set lights.entities = lights.entities + [entity] %}
- {% endfor %}
- {% endif %}
- {% if 'area_id' in synced_lights_inputs %}
- {% for area in ([ synced_lights_inputs['area_id'] ] if synced_lights_inputs['area_id'] is string else synced_lights_inputs['area_id']) %}
- {% for entity in area_entities(area) if entity.startswith('light.') %}
- {% set lights.entities = lights.entities + [entity] %}
- {% endfor %}
- {% endfor %}
- {% endif %}
- {% if 'device_id' in synced_lights_inputs %}
- {% for device in ([ synced_lights_inputs['device_id'] ] if synced_lights_inputs['device_id'] is string else synced_lights_inputs['device_id']) %}
- {% for entity in device_entities(device) if entity.startswith('light.') %}
- {% set lights.entities = lights.entities + [entity] %}
- {% endfor %}
- {% endfor %}
- {% endif %}
- {{ lights.entities|unique|list|sort }}
- invalid_light: >-
- {{ states.light|rejectattr('entity_id', 'in', synced_lights)|map(attribute='entity_id')|first }}
- log_level: warning
- dim_percentage: !input dim_percentage
- delay_minutes: !input delay
- delay_seconds: "{{ delay_minutes * 60 }}"
- wait_actions_before_dim: !input wait_actions_before_dim
- action:
- - alias: "Triggered on motion or (any) event"
- if: "{{ trigger.platform != 'event' }}"
- then:
- - alias: "Turn on scene if it already exists, otherwise turn on lights."
- continue_on_error: true # if scenes are empty (might happen after a scene.reload)
- choose:
- conditions: "{{ states.scene | selectattr('attributes.friendly_name', 'eq', scene_name) | list | count == 1 and synced_lights == state_attr('scene.' + scene_name, 'entity_id')|sort }}"
- sequence: # Scene do exist and is valid
- - service: system_log.write
- data:
- level: "{{ log_level }}"
- message: >-
- Scene «{{ scene_name }}» already exists and contains all lights. Restore scene.
-
- - alias: "Turn on scene for synced lights"
- service: scene.turn_on
- target:
- entity_id: "scene.{{scene_name}}"
- default: # Scene does not exist
- - service: system_log.write
- continue_on_error: true
- data:
- level: "{{ log_level }}"
- message: >-
- Scene «{{ scene_name }} does NOT exist or is INVALID.
- Entities to sync: {{ synced_lights }} => Turn ON every light sourcce.
-
- - alias: "Turn on synced lights"
- service: light.turn_on
- target:
- entity_id: "{{ synced_lights }}"
- - alias: >-
- Listen for light changes and motion in parallel.
- Save snapshorts to scene on light changes.
- End this part of automation when motion stops.
- parallel:
- # Listen for light changes in parallel and save snapshot to a scene
- # so we dont restore light every time the motion is triggered without being OFF
-
- - alias: >-
- Listen for light changes for as long as this automation lives,
- means: until event is fired and automation is restarted.
- repeat:
- while: "{{ true }}"
- sequence:
- - alias: "Store variable with current light values (on or brightness)"
- variables:
- synced_lights_values: >-
- {% set lights = namespace(values=[]) %}
- {% for light in synced_lights %}
- {%if is_state_attr(light, 'color_mode', 'brightness') %}
- {% set lights.values = lights.values + [state_attr(light, 'brightness')] %}
- {% else %}
- {% set lights.values = lights.values + [states(light)] %}
- {% endif %}
- {% endfor %}
- {{ lights.values }}
- - alias: "Wait for change in any light source"
- wait_template: >-
- {% set lights = namespace(changed=false) %}
- {% for light in synced_lights %}
- {%if is_state_attr(light, 'color_mode', 'brightness') and state_attr(light, 'brightness') != synced_lights_values[loop.index - 1] %}
- {% set lights.changed = true %}
- {% elif not is_state_attr(light, 'color_mode', 'brightness') and states(light) != synced_lights_values[loop.index - 1] %}
- {% set lights.changed = true %}
- {% endif %}
- {% endfor %}
- {{ lights.changed }}
- # Check here if values = 0 / OFF
- - service: system_log.write
- data:
- level: "{{ log_level }}"
- message: >-
- Light levels changed: {{ synced_lights }} from {{ synced_lights_values }}.
- Saving snapshot to scene «{{ scene_name }}».
- - alias: "Store variable a variable with ON lights."
- variables:
- synced_lights_on: >-
- {% set lights = namespace(on=[]) %}
- {% for light in synced_lights if not is_state(light, 'off') %}
- {% set lights.on = lights.on + [light] %}
- {% endfor %}
- {{ lights.on }}
- - choose:
- conditions: "{{ synced_lights_on|count == 0 }}"
- sequence:
- service: system_log.write
- data:
- level: "{{ log_level }}"
- message: "No lights on: invalidating with {{ invalid_light }} which isn't in {{ synced_lights }}."
-
- - alias: "Save scene for current change and return to loop. If no lights are ON; invalidate scene."
- service: scene.create
- data:
- scene_id: "{{ scene_name }}"
- snapshot_entities: >-
- {{ synced_lights if synced_lights_on|count != 0 else [ invalid_light ] }}
-
- - alias: >-
- Listen for motion change, and wait for it to become 'OFF',
- wait for the delay and actions to finish, and then send event to kill parallelism.
- sequence: # @ignore: Missing property "condition"
-
- - alias: "Wait for motion to end."
- wait_template: >-
- {% set sensors = namespace(triggered=false) %}
- {% for sensor in trigger_sensors if is_state(sensor, 'on') %}
- {% set sensors.triggered = true %}
- {% endfor %}
- {{ not sensors.triggered }}
-
- - service: system_log.write
- data:
- level: "{{ log_level }}"
- message: >-
- No motion detected by {{ trigger_sensors }}. Run wait actions
- wait {{ (delay_seconds * 1/3)|int }} seconds,, then end
- automation (parallelism) by issuing an event, and let automation «re-trigger».
- - alias: "Run and wait for actions to finish"
- choose:
- conditions: >-
- {{ wait_actions_before_dim }}
- sequence: !input after_wait_actions
- - alias: "Wait for delay to fire event."
- delay:
- seconds: "{{ (delay_seconds * 2/3)|int }}"
- - alias: "Ending: Fire event to restart automation and kill parallel processes"
- event: "motion_detected_lights"
- event_data:
- end: "{{ scene_name }}"
-
- else: # Event was fired
- - service: system_log.write
- data:
- level: "{{ log_level }}"
- message: "Ending {{ scene_name }}, dim down and eventually turn off {{ synced_lights }}."
-
- - alias: "Calculate average brightness and set dim level"
- variables:
- brightness: >-
- {% set brightness = namespace(levels=[]) %}
- {% for light in synced_lights if is_state(light, 'on') %}
- {% if is_state_attr(light, 'color_mode', 'brightness') and state_attr(light, 'brightness')|int != 0 %}
- {% set brightness.levels = brightness.levels + [ state_attr(light, 'brightness') ] %}
- {% else %}
- {% set brightness.levels = brightness.levels + [ 255 ] %}
- {% endif %}
- {% endfor %}
- {{ 0.0 if brightness.levels|length == 0 else brightness.levels|sum / brightness.levels|length }}
- dim_level: "{{ (brightness * dim_percentage)|int }}"
- - service: system_log.write
- data:
- message: >-
- Light avg-brightness is: {{ brightness }}, now dimming lights
- with {{ (dim_percentage * 100)|int }}% to {{ dim_level }}".
- level: "{{ log_level }}"
-
- - alias: "Dim lights to a low brightness to alert no motion"
- service: light.turn_on
- target:
- entity_id: >-
- {{ synced_lights }}
- data:
- brightness: "{{ dim_level }}"
- - alias: "Run and wait for actions to finish"
- choose:
- conditions: >-
- {{ not wait_actions_before_dim }}
- sequence: !input after_wait_actions
-
- - alias: "Wait for dim to be recognized by anyone before turning off lights"
- delay:
- seconds: "{{ (delay_seconds * 1/3)|int }}"
- - alias: "Turn off lights"
- service: light.turn_off
- target:
- entity_id: "{{ synced_lights }}"
- # - alias: "Invalidate scene."
- # service: scene.create
- # data:
- # scene_id: "{{ scene_name }}"
- # snapshot_entities: "{{ [ invalid_light ] }}"
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