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							- blueprint:
 
-   domain: automation
 
-   name: Motion detected lights
 
-   description: >-
 
-     Description
 
-   input:
 
-     trigger_sensors:
 
-       name: Trigger sensors
 
-       description: >-
 
-         Description
 
-       selector:
 
-         target:
 
-           entity:
 
-             domain: binary_sensor
 
-     synced_lights:
 
-       name: Synced lights
 
-       description: >-
 
-         Description
 
-       selector:
 
-         target:
 
-           entity:
 
-             domain: light
 
-     dim_percentage:
 
-       name: Dim-percentage
 
-       description: >-
 
-         Dim lights to this level (%) of current light level,
 
-         before turning lights off. Current level will be stored
 
-         in a scene. Setting this to 0.0 or 1.0 will skip this action.
 
-       default: 0.3
 
-       selector:
 
-         number:
 
-           max: 1.0
 
-           min: 0.0
 
-           step: 0.01
 
-     after_wait_actions:
 
-       name: Wait actions
 
-       description: >-
 
-         Actions to run to delay further, e.g wait until media player state is off,
 
-         housekeeping mode is off etc.
 
-       default: []
 
-       selector:
 
-         action:
 
-     wait_actions_before_dim:
 
-       name: Wait actions before dim
 
-       description: >-
 
-         Run wait actions before dimming down (not turning off). Set to false/OFF
 
-         if you want wait actions to run after dimming instead, but before turning 
 
-         OFF completely.
 
-       default: true
 
-       selector:
 
-         boolean: 
 
-     delay:
 
-       name: Delay
 
-       description: >-
 
-         Time (minutes) to wait to turn off after last movement was detected.
 
-       selector:
 
-         number:
 
-           min: 0.0
 
-           max: 300.0
 
-           step: 5.0
 
-       default: 3
 
- mode: restart
 
- trigger_variables:
 
-   trigger_sensors_input: !input trigger_sensors
 
-   trigger_sensors: >-
 
-     {% set sensors = namespace(entities=[]) %}
 
-     {% if 'entity_id' in trigger_sensors_input %}
 
-       {% for entity in ([ trigger_sensors_input['entity_id'] ] if trigger_sensors_input['entity_id'] is string else trigger_sensors_input['entity_id']) %}
 
-         {% set sensors.entities = sensors.entities + [entity] %}
 
-       {% endfor %}
 
-     {% endif %}
 
-     {% if 'area_id' in trigger_sensors_input %}
 
-       {% for area in ([ trigger_sensors_input['area_id'] ] if trigger_sensors_input['area_id'] is string else trigger_sensors_input['area_id']) %}
 
-         {% for entity in area_entities(area) if entity.startswith('binary_sensor.') %}
 
-           {% set sensors.entities = sensors.entities + [entity] %}
 
-         {% endfor %}
 
-       {% endfor %}
 
-     {% endif %}
 
-     {% if 'device_id' in trigger_sensors_input %}
 
-       {% for device in ([ trigger_sensors_input['device_id'] ] if trigger_sensors_input['device_id'] is string else trigger_sensors_input['device_id']) %}
 
-         {% for entity in device_entities(device) if entity.startswith('binary_sensor.') %}
 
-           {% set sensors.entities = sensors.entities + [entity] %}
 
-         {% endfor %}
 
-       {% endfor %}
 
-     {% endif %}
 
-     {{ sensors.entities|unique|list }}
 
-   scene_name: >-
 
-     {{ this.entity_id.replace('.', '_') }}
 
- trigger:
 
-   - platform: template
 
-     value_template: >-
 
-       {% set sensors = namespace(triggered=false) %}
 
-       {% for sensor in trigger_sensors if is_state(sensor, 'on') %}
 
-         {% set sensors.triggered = true %}
 
-       {% endfor %}
 
-       {{ sensors.triggered }}
 
-   - platform: event
 
-     event_type: "motion_detected_lights"
 
-     event_data:
 
-       end: "{{ scene_name }}"
 
- variables:
 
-   synced_lights_inputs: !input synced_lights
 
-   synced_lights: >-
 
-     {% set lights = namespace(entities=[]) %}
 
-     {% if 'entity_id' in synced_lights_inputs %}
 
-       {% for entity in ([ synced_lights_inputs['entity_id'] ] if synced_lights_inputs['entity_id'] is string else synced_lights_inputs['entity_id']) %}
 
-         {% set lights.entities = lights.entities + [entity] %}
 
-       {% endfor %}
 
-     {% endif %}
 
-     {% if 'area_id' in synced_lights_inputs %}
 
-       {% for area in ([ synced_lights_inputs['area_id'] ] if synced_lights_inputs['area_id'] is string else synced_lights_inputs['area_id']) %}
 
-         {% for entity in area_entities(area) if entity.startswith('light.') %}
 
-           {% set lights.entities = lights.entities + [entity] %}
 
-         {% endfor %}
 
-       {% endfor %}
 
-     {% endif %}
 
-     {% if 'device_id' in synced_lights_inputs %}
 
-       {% for device in ([ synced_lights_inputs['device_id'] ] if synced_lights_inputs['device_id'] is string else synced_lights_inputs['device_id']) %}
 
-         {% for entity in device_entities(device) if entity.startswith('light.') %}
 
-           {% set lights.entities = lights.entities + [entity] %}
 
-         {% endfor %}
 
-       {% endfor %}
 
-     {% endif %}
 
-     {{ lights.entities|unique|list|sort }}
 
-   invalid_light: >-
 
-     {{ states.light|rejectattr('entity_id', 'in', synced_lights)|map(attribute='entity_id')|first }}
 
-   log_level: warning
 
-   dim_percentage: !input dim_percentage
 
-   delay_minutes: !input delay
 
-   delay_seconds: "{{ delay_minutes * 60 }}"
 
-   wait_actions_before_dim: !input wait_actions_before_dim
 
- action:
 
-   - alias: "Triggered on motion or (any) event"
 
-     if: "{{ trigger.platform != 'event' }}"
 
-     then:
 
-       - alias: "Turn on scene if it already exists, otherwise turn on lights."
 
-         continue_on_error: true # if scenes are empty (might happen after a scene.reload)
 
-         choose:
 
-           conditions: "{{ states.scene | selectattr('attributes.friendly_name', 'eq', scene_name) | list | count == 1 and synced_lights == state_attr('scene.' + scene_name, 'entity_id')|sort }}"
 
-           sequence: # Scene do exist and is valid
 
-             - service: system_log.write
 
-               data:
 
-                 level: "{{ log_level }}"
 
-                 message: >-
 
-                   Scene «{{ scene_name }}» already exists and contains all lights. Restore scene.
 
-             
 
-             - alias: "Turn on scene for synced lights"
 
-               service: scene.turn_on
 
-               target:
 
-                 entity_id: "scene.{{scene_name}}"
 
-         default: # Scene does not exist
 
-           - service: system_log.write
 
-             continue_on_error: true
 
-             data:
 
-               level: "{{ log_level }}"
 
-               message: >-
 
-                 Scene «{{ scene_name }} does NOT exist or is INVALID. 
 
-                 Entities to sync: {{ synced_lights }} => Turn ON every light sourcce.
 
-         
 
-           - alias: "Turn on synced lights"
 
-             service: light.turn_on
 
-             target:
 
-               entity_id: "{{ synced_lights }}"
 
-       - alias: >-
 
-           Listen for light changes and motion in parallel. 
 
-           Save snapshorts to scene on light changes. 
 
-           End this part of automation when motion stops.
 
-         parallel: 
 
-         # Listen for light changes in parallel and save snapshot to a scene
 
-         # so we dont restore light every time the motion is triggered without being OFF
 
-         
 
-         - alias: >-
 
-             Listen for light changes for as long as this automation lives, 
 
-             means: until event is fired and automation is restarted.
 
-           repeat:
 
-             while: "{{ true }}" 
 
-             sequence:
 
-               - alias: "Store variable with current light values (on or brightness)"
 
-                 variables:
 
-                   synced_lights_values: >-
 
-                     {% set lights = namespace(values=[]) %}
 
-                     {% for light in synced_lights %}
 
-                       {%if is_state_attr(light, 'color_mode', 'brightness') %}
 
-                         {% set lights.values = lights.values + [state_attr(light, 'brightness')] %}
 
-                       {% else %}
 
-                         {% set lights.values = lights.values + [states(light)] %}
 
-                       {% endif %}
 
-                     {% endfor %}
 
-                     {{ lights.values }}
 
-               - alias: "Wait for change in any light source"
 
-                 wait_template: >-
 
-                   {% set lights = namespace(changed=false) %}
 
-                   {% for light in synced_lights %}
 
-                     {%if is_state_attr(light, 'color_mode', 'brightness') and state_attr(light, 'brightness') != synced_lights_values[loop.index - 1] %}
 
-                       {% set lights.changed = true %}
 
-                     {% elif not is_state_attr(light, 'color_mode', 'brightness') and states(light) != synced_lights_values[loop.index - 1] %}
 
-                       {% set lights.changed = true %}
 
-                     {% endif %}
 
-                   {% endfor %}
 
-                   {{ lights.changed }}
 
-               # Check here if values = 0 / OFF
 
-               - service: system_log.write
 
-                 data:
 
-                   level: "{{ log_level }}"
 
-                   message: >-
 
-                     Light levels changed: {{ synced_lights }} from {{ synced_lights_values }}.
 
-                     Saving snapshot to scene «{{ scene_name }}».
 
-               - alias: "Store variable a variable with ON lights."
 
-                 variables:
 
-                   synced_lights_on: >-
 
-                     {% set lights = namespace(on=[]) %}
 
-                     {% for light in synced_lights if not is_state(light, 'off') %}
 
-                       {% set lights.on = lights.on + [light] %}
 
-                     {% endfor %}
 
-                     {{ lights.on }}
 
-               - choose:
 
-                   conditions: "{{ synced_lights_on|count == 0 }}"
 
-                   sequence:
 
-                     service: system_log.write
 
-                     data:
 
-                       level: "{{ log_level }}"
 
-                       message: "No lights on: invalidating with {{ invalid_light }} which isn't in {{ synced_lights }}."
 
-                     
 
-               - alias: "Save scene for current change and return to loop. If no lights are ON; invalidate scene."
 
-                 service: scene.create
 
-                 data:
 
-                   scene_id: "{{ scene_name }}"
 
-                   snapshot_entities: >-
 
-                     {{ synced_lights if synced_lights_on|count != 0 else [ invalid_light ] }}
 
-                     
 
-         - alias: >-
 
-             Listen for motion change, and wait for it to become 'OFF',
 
-             wait for the delay and actions to finish, and then send event to kill parallelism.
 
-           sequence: # @ignore: Missing property "condition"
 
-           
 
-           - alias: "Wait for motion to end."
 
-             wait_template: >-
 
-               {% set sensors = namespace(triggered=false) %}
 
-               {% for sensor in trigger_sensors if is_state(sensor, 'on') %}
 
-                 {% set sensors.triggered = true %}
 
-               {% endfor %}
 
-               {{ not sensors.triggered }}
 
-           
 
-           - service: system_log.write
 
-             data:
 
-               level: "{{ log_level }}"
 
-               message: >-
 
-                 No motion detected by {{ trigger_sensors }}. Run wait actions
 
-                 wait {{ (delay_seconds * 1/3)|int }} seconds,, then end 
 
-                 automation (parallelism) by issuing an event, and let automation «re-trigger».
 
-           - alias: "Run and wait for actions to finish"
 
-             choose: 
 
-               conditions: >-
 
-                 {{ wait_actions_before_dim }}
 
-               sequence: !input after_wait_actions
 
-           - alias: "Wait for delay to fire event."
 
-             delay:
 
-               seconds: "{{ (delay_seconds * 2/3)|int }}"
 
-           - alias: "Ending: Fire event to restart automation and kill parallel processes"
 
-             event: "motion_detected_lights"
 
-             event_data:
 
-               end: "{{ scene_name }}"
 
-     
 
-     else: # Event was fired
 
-       - service: system_log.write
 
-         data: 
 
-           level: "{{ log_level }}"
 
-           message: "Ending {{ scene_name }}, dim down and eventually turn off {{ synced_lights }}."
 
-       
 
-       - alias: "Calculate average brightness and set dim level"
 
-         variables:
 
-           brightness: >-
 
-             {% set brightness = namespace(levels=[]) %}
 
-             {% for light in synced_lights if is_state(light, 'on') %}
 
-               {% if is_state_attr(light, 'color_mode', 'brightness') and state_attr(light, 'brightness')|int != 0 %}
 
-                 {% set brightness.levels = brightness.levels + [ state_attr(light, 'brightness') ] %}
 
-               {% else %}
 
-                 {% set brightness.levels = brightness.levels + [ 255 ] %}
 
-               {% endif %}
 
-             {% endfor %}
 
-             {{ 0.0 if brightness.levels|length == 0 else brightness.levels|sum / brightness.levels|length }}
 
-           dim_level: "{{ (brightness * dim_percentage)|int }}"
 
-       - service: system_log.write
 
-         data:
 
-           message: >-
 
-             Light avg-brightness is: {{ brightness }}, now dimming lights 
 
-             with {{ (dim_percentage * 100)|int }}% to {{ dim_level }}".
 
-           level: "{{ log_level }}"
 
-       
 
-       - alias: "Dim lights to a low brightness to alert no motion"
 
-         service: light.turn_on
 
-         target:
 
-           entity_id: >-
 
-             {{ synced_lights }}
 
-         data:
 
-           brightness: "{{ dim_level }}"
 
-       - alias: "Run and wait for actions to finish"
 
-         choose: 
 
-           conditions: >-
 
-             {{ not wait_actions_before_dim }}
 
-           sequence: !input after_wait_actions
 
-       
 
-       - alias: "Wait for dim to be recognized by anyone before turning off lights"
 
-         delay: 
 
-           seconds: "{{ (delay_seconds * 1/3)|int }}"
 
-       - alias: "Turn off lights"
 
-         service: light.turn_off
 
-         target:
 
-           entity_id: "{{ synced_lights }}"
 
-       # - alias: "Invalidate scene."
 
-       #   service: scene.create
 
-       #   data:
 
-       #     scene_id: "{{ scene_name }}"
 
-       #     snapshot_entities: "{{ [ invalid_light ] }}"
 
 
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