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+blueprint:
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+ domain: automation
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+ name: Motion detected lights
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+ description: >-
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+ Description
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+ input:
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+ trigger_sensors:
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+ name: Trigger sensors
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+ description: >-
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+ Description
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+ selector:
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+ target:
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+ entity:
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+ domain: binary_sensor
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+ synced_lights:
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+ name: Synced lights
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+ description: >-
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+ Description
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+ selector:
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+ target:
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+ entity:
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+ domain: light
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+ dim_percentage:
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+ name: Dim-percentage
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+ description: >-
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+ Dim lights to this level (%) of current light level,
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+ before turning lights off. Current level will be stored
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+ in a scene. Setting this to 0.0 or 1.0 will skip this action.
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+ default: 0.3
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+ selector:
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+ number:
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+ max: 1.0
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+ min: 0.0
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+ step: 0.01
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+ after_wait_actions:
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+ name: Wait actions
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+ description: >-
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+ Actions to run to delay further, e.g wait until media player state is off,
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+ housekeeping mode is off etc.
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+ default: []
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+ selector:
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+ action:
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+ wait_actions_before_dim:
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+ name: Wait actions before dim
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+ description: >-
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+ Run wait actions before dimming down (not turning off). Set to false/OFF
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+ if you want wait actions to run after dimming instead, but before turning
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+ OFF completely.
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+ default: true
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+ selector:
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+ boolean:
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+ delay:
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+ name: Delay
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+ description: >-
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+ Time (minutes) to wait to turn off after last movement was detected.
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+ selector:
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+ number:
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+ min: 0.0
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+ max: 300.0
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+ step: 5.0
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+ default: 3
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+
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+mode: restart
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+
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+trigger_variables:
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+ trigger_sensors_input: !input trigger_sensors
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+ trigger_sensors: >-
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+ {% set sensors = namespace(entities=[]) %}
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+ {% if 'entity_id' in trigger_sensors_input %}
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+ {% for entity in ([ trigger_sensors_input['entity_id'] ] if trigger_sensors_input['entity_id'] is string else trigger_sensors_input['entity_id']) %}
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+ {% set sensors.entities = sensors.entities + [entity] %}
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+ {% endfor %}
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+ {% endif %}
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+ {% if 'area_id' in trigger_sensors_input %}
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+ {% for area in ([ trigger_sensors_input['area_id'] ] if trigger_sensors_input['area_id'] is string else trigger_sensors_input['area_id']) %}
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+ {% for entity in area_entities(area) if entity.startswith('binary_sensor.') %}
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+ {% set sensors.entities = sensors.entities + [entity] %}
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+ {% endfor %}
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+ {% endfor %}
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+ {% endif %}
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+ {% if 'device_id' in trigger_sensors_input %}
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+ {% for device in ([ trigger_sensors_input['device_id'] ] if trigger_sensors_input['device_id'] is string else trigger_sensors_input['device_id']) %}
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+ {% for entity in device_entities(device) if entity.startswith('binary_sensor.') %}
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+ {% set sensors.entities = sensors.entities + [entity] %}
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+ {% endfor %}
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+ {% endfor %}
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+ {% endif %}
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+ {{ sensors.entities|unique|list }}
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+ scene_name: >-
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+ {{ this.entity_id.replace('.', '_') }}
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+
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+trigger:
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+ - platform: template
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+ value_template: >-
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+ {% set sensors = namespace(triggered=false) %}
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+ {% for sensor in trigger_sensors if is_state(sensor, 'on') %}
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+ {% set sensors.triggered = true %}
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+ {% endfor %}
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+ {{ sensors.triggered }}
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+ - platform: event
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+ event_type: "motion_detected_lights"
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+ event_data:
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+ end: "{{ scene_name }}"
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+
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+variables:
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+ synced_lights_inputs: !input synced_lights
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+ synced_lights: >-
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+ {% set lights = namespace(entities=[]) %}
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+ {% if 'entity_id' in synced_lights_inputs %}
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+ {% for entity in ([ synced_lights_inputs['entity_id'] ] if synced_lights_inputs['entity_id'] is string else synced_lights_inputs['entity_id']) %}
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+ {% set lights.entities = lights.entities + [entity] %}
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+ {% endfor %}
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+ {% endif %}
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+ {% if 'area_id' in synced_lights_inputs %}
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+ {% for area in ([ synced_lights_inputs['area_id'] ] if synced_lights_inputs['area_id'] is string else synced_lights_inputs['area_id']) %}
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+ {% for entity in area_entities(area) if entity.startswith('light.') %}
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+ {% set lights.entities = lights.entities + [entity] %}
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+ {% endfor %}
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+ {% endfor %}
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+ {% endif %}
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+ {% if 'device_id' in synced_lights_inputs %}
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+ {% for device in ([ synced_lights_inputs['device_id'] ] if synced_lights_inputs['device_id'] is string else synced_lights_inputs['device_id']) %}
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+ {% for entity in device_entities(device) if entity.startswith('light.') %}
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+ {% set lights.entities = lights.entities + [entity] %}
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+ {% endfor %}
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+ {% endfor %}
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+ {% endif %}
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+ {{ lights.entities|unique|list|sort }}
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+ invalid_light: >-
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+ {{ states.light|rejectattr('entity_id', 'in', synced_lights)|map(attribute='entity_id')|first }}
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+ log_level: warning
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+ dim_percentage: !input dim_percentage
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+ delay_minutes: !input delay
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+ delay_seconds: "{{ delay_minutes * 60 }}"
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+ wait_actions_before_dim: !input wait_actions_before_dim
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+
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+action:
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+ - alias: "Triggered on motion or (any) event"
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+ if: "{{ trigger.platform != 'event' }}"
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+ then:
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+
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+ - alias: "Turn on scene if it already exists, otherwise turn on lights."
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+ continue_on_error: true
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+ choose:
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+ conditions: "{{ states.scene | selectattr('attributes.friendly_name', 'eq', scene_name) | list | count == 1 and synced_lights == state_attr('scene.' + scene_name, 'entity_id')|sort }}"
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+ sequence:
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+
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+ - service: system_log.write
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+ data:
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+ level: "{{ log_level }}"
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+ message: >-
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+ Scene «{{ scene_name }}» already exists and contains all lights. Restore scene.
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+
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+ - alias: "Turn on scene for synced lights"
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+ service: scene.turn_on
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+ target:
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+ entity_id: "scene.{{scene_name}}"
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+
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+ default:
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+ - service: system_log.write
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+ continue_on_error: true
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+ data:
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+ level: "{{ log_level }}"
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+ message: >-
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+ Scene «{{ scene_name }} does NOT exist or is INVALID.
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+ Entities to sync: {{ synced_lights }} => Turn ON every light sourcce.
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+
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+ - alias: "Turn on synced lights"
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+ service: light.turn_on
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+ target:
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+ entity_id: "{{ synced_lights }}"
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+
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+ - alias: >-
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+ Listen for light changes and motion in parallel.
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+ Save snapshorts to scene on light changes.
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+ End this part of automation when motion stops.
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+ parallel:
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+
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+
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+
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+ - alias: >-
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+ Listen for light changes for as long as this automation lives,
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+ means: until event is fired and automation is restarted.
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+ repeat:
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+ while: "{{ true }}"
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+ sequence:
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+
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+ - alias: "Store variable with current light values (on or brightness)"
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+ variables:
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+ synced_lights_values: >-
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+ {% set lights = namespace(values=[]) %}
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+ {% for light in synced_lights %}
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+ {%if is_state_attr(light, 'color_mode', 'brightness') %}
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+ {% set lights.values = lights.values + [state_attr(light, 'brightness')] %}
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+ {% else %}
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+ {% set lights.values = lights.values + [states(light)] %}
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+ {% endif %}
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+ {% endfor %}
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+ {{ lights.values }}
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+
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+ - alias: "Wait for change in any light source"
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+ wait_template: >-
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+ {% set lights = namespace(changed=false) %}
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+ {% for light in synced_lights %}
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+ {%if is_state_attr(light, 'color_mode', 'brightness') and state_attr(light, 'brightness') != synced_lights_values[loop.index - 1] %}
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+ {% set lights.changed = true %}
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+ {% elif not is_state_attr(light, 'color_mode', 'brightness') and states(light) != synced_lights_values[loop.index - 1] %}
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+ {% set lights.changed = true %}
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+ {% endif %}
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+ {% endfor %}
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+ {{ lights.changed }}
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+
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+
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+ - service: system_log.write
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+ data:
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+ level: "{{ log_level }}"
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+ message: >-
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+ Light levels changed: {{ synced_lights }} from {{ synced_lights_values }}.
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+ Saving snapshot to scene «{{ scene_name }}».
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+
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+ - alias: "Store variable a variable with ON lights."
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+ variables:
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+ synced_lights_on: >-
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+ {% set lights = namespace(on=[]) %}
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+ {% for light in synced_lights if not is_state(light, 'off') %}
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+ {% set lights.on = lights.on + [light] %}
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+ {% endfor %}
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+ {{ lights.on }}
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+
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+ - choose:
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+ conditions: "{{ synced_lights_on|count == 0 }}"
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+ sequence:
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+ service: system_log.write
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+ data:
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+ level: "{{ log_level }}"
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+ message: "No lights on: invalidating with {{ invalid_light }} which isn't in {{ synced_lights }}."
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+
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+ - alias: "Save scene for current change and return to loop. If no lights are ON; invalidate scene."
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+ service: scene.create
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+ data:
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+ scene_id: "{{ scene_name }}"
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+ snapshot_entities: >-
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+ {{ synced_lights if synced_lights_on|count != 0 else [ invalid_light ] }}
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+
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+ - alias: >-
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+ Listen for motion change, and wait for it to become 'OFF',
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+ wait for the delay and actions to finish, and then send event to kill parallelism.
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+ sequence:
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+
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+ - alias: "Wait for motion to end."
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+ wait_template: >-
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+ {% set sensors = namespace(triggered=false) %}
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+ {% for sensor in trigger_sensors if is_state(sensor, 'on') %}
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+ {% set sensors.triggered = true %}
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+ {% endfor %}
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+ {{ not sensors.triggered }}
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+
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+ - service: system_log.write
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+ data:
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+ level: "{{ log_level }}"
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+ message: >-
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+ No motion detected by {{ trigger_sensors }}. Run wait actions
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+ wait {{ (delay_seconds * 1/3)|int }} seconds,, then end
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+ automation (parallelism) by issuing an event, and let automation «re-trigger».
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+
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+ - alias: "Run and wait for actions to finish"
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+ choose:
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+ conditions: >-
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+ {{ wait_actions_before_dim }}
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+ sequence: !input after_wait_actions
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+
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+ - alias: "Wait for delay to fire event."
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+ delay:
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+ seconds: "{{ (delay_seconds * 2/3)|int }}"
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+
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+ - alias: "Ending: Fire event to restart automation and kill parallel processes"
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+ event: "motion_detected_lights"
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+ event_data:
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+ end: "{{ scene_name }}"
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+
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+ else:
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+
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+ - service: system_log.write
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+ data:
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+ level: "{{ log_level }}"
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+ message: "Ending {{ scene_name }}, dim down and eventually turn off {{ synced_lights }}."
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+
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+ - alias: "Calculate average brightness and set dim level"
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+ variables:
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+ brightness: >-
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+ {% set brightness = namespace(levels=[]) %}
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+ {% for light in synced_lights if is_state(light, 'on') %}
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+ {% if is_state_attr(light, 'color_mode', 'brightness') and state_attr(light, 'brightness')|int != 0 %}
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+ {% set brightness.levels = brightness.levels + [ state_attr(light, 'brightness') ] %}
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+ {% else %}
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+ {% set brightness.levels = brightness.levels + [ 255 ] %}
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+ {% endif %}
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+ {% endfor %}
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+ {{ 0.0 if brightness.levels|length == 0 else brightness.levels|sum / brightness.levels|length }}
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+ dim_level: "{{ (brightness * dim_percentage)|int }}"
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+
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+ - service: system_log.write
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+ data:
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+ message: >-
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+ Light avg-brightness is: {{ brightness }}, now dimming lights
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+ with {{ (dim_percentage * 100)|int }}% to {{ dim_level }}".
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+ level: "{{ log_level }}"
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+
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+ - alias: "Dim lights to a low brightness to alert no motion"
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+ service: light.turn_on
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+ target:
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+ entity_id: >-
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+ {{ synced_lights }}
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+ data:
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+ brightness: "{{ dim_level }}"
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+
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+ - alias: "Run and wait for actions to finish"
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+ choose:
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+ conditions: >-
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+ {{ not wait_actions_before_dim }}
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+ sequence: !input after_wait_actions
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+
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+ - alias: "Wait for dim to be recognized by anyone before turning off lights"
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+ delay:
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+ seconds: "{{ (delay_seconds * 1/3)|int }}"
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+
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+ - alias: "Turn off lights"
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+ service: light.turn_off
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+ target:
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+ entity_id: "{{ synced_lights }}"
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+
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+
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+
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+
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+
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+
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