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@@ -2,12 +2,28 @@ blueprint:
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domain: automation
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name: Motion detected lights
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description: >-
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- Description
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+ Activate lights based on binary_sensors. This is typically a motion sensor, but can also be a door sensor.
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+
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+ The automation features:
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+ - dim light(s) before turning them off to alert present people that the sensors have become "off" and
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+ the automation will turn off the lights. The current states of each lights is stored in a scene, so
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+ if the ones in that room then move - the lights will dim back to the current state by applying the
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+ stored scene.
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+
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+ - a parallel thread that will listen for light changes, e.g: The automation is triggered multiple times
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+ whenever anyone is in the room. If you have adjusted the light level or turned off any lights while
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+ the automation is running, these changes are stored to the scene, so the lights will stay in same state.
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+
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+ - «wait for action» either before the lights are dimmed or while the lights are dimmed down. This is
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+ perfect to use when the house state is in «cleaning mode», while someone is showering (high humdity)
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+ and the motion sensor can't register motion because of the steam etc.
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input:
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trigger_sensors:
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name: Trigger sensors
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description: >-
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- Description
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+ Sensors that will trigger this automation. It can be a motion sensor, door sensor etc. Any areas
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+ or devices that is given in this input will be crawled for binary_sensors, so it's recommended
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+ to only list entities explicitly with their entity_id.
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selector:
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target:
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entity:
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@@ -15,17 +31,49 @@ blueprint:
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synced_lights:
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name: Synced lights
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description: >-
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- Description
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+ Lights that will syncronize the trigger sensors. Any areas or devices that is given in this input
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+ will be crawled for light entities, so it's recommended to only list entities explicitly with their
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+ entity_id.
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selector:
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target:
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entity:
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domain: light
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+ illuminance_sensors:
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+ name: Lux sensors
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+ description: >-
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+ Lux (illuminance) sensor to monitor. If the threshold are met, the lights will stay off. The average
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+ illuminance will be calculated if several devices is set.
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+ default: []
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+ selector:
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+ target:
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+ entity:
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+ domain: sensor
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+ device_class: illuminance
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+ illuminance_threshold:
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+ name: Lux threshold
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+ description: >-
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+ Threshold before lights are turned on. Default (-1) means that the lux threshold won't be considered.
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+ default: -1.0
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+ selector:
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+ number:
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+ max: 100.0
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+ min: -1.0
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+ step: 0.1
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+ invalidate_scene:
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+ name: Invalidate scene
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+ description: >-
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+ Invalidate scene after lights is turned completely off. This is great if you want to be able
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+ to turn off certain lights while you're in the room, but when no-one is there for the «delay»
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+ and the lights will be turned OFF it won't restore the scene but restore every light to the
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+ state stored in their internal memory.
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+ default: "{{ true }}"
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+ selector:
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+ boolean:
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dim_percentage:
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name: Dim-percentage
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description: >-
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- Dim lights to this level (%) of current light level,
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- before turning lights off. Current level will be stored
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- in a scene. Setting this to 0.0 or 1.0 will skip this action.
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+ Dim lights to this level (%) of current light level before turning lights off. Current level
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+ will be stored in a scene. Setting this to 0.0 or 1.0 will skip this action.
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default: 0.3
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selector:
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number:
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@@ -35,18 +83,17 @@ blueprint:
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after_wait_actions:
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name: Wait actions
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description: >-
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- Actions to run to delay further, e.g wait until media player state is off,
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- housekeeping mode is off etc.
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+ Actions to run to delay further, e.g wait until media player state is off, housekeeping mode
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+ is off, humidity is back down etc.
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default: []
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selector:
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action:
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wait_actions_before_dim:
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name: Wait actions before dim
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description: >-
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- Run wait actions before dimming down (not turning off). Set to false/OFF
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- if you want wait actions to run after dimming instead, but before turning
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- OFF completely.
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- default: true
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+ Run wait actions before dimming down (not turning off). Set to false/OFF if you want wait
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+ actions to run after dimming instead, but before turning OFF completely.
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+ default: "{{ true }}"
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selector:
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boolean:
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delay:
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@@ -88,21 +135,6 @@ trigger_variables:
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{{ sensors.entities|unique|list }}
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scene_name: >-
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{{ this.entity_id.replace('.', '_') }}
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-
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-trigger:
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- - platform: template
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- value_template: >-
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- {% set sensors = namespace(triggered=false) %}
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- {% for sensor in trigger_sensors if is_state(sensor, 'on') %}
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- {% set sensors.triggered = true %}
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- {% endfor %}
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- {{ sensors.triggered }}
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- - platform: event
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- event_type: "motion_detected_lights"
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- event_data:
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- end: "{{ scene_name }}"
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-
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-variables:
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synced_lights_inputs: !input synced_lights
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synced_lights: >-
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{% set lights = namespace(entities=[]) %}
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@@ -126,7 +158,51 @@ variables:
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{% endfor %}
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{% endif %}
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{{ lights.entities|unique|list|sort }}
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- invalid_light: >-
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+
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+trigger:
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+
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+
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+
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+
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+ - platform: template
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+ value_template: >-
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+ {% set sensors = namespace(triggered=false) %}
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+ {% for sensor in trigger_sensors if is_state(sensor, 'on') %}
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+ {% set sensors.triggered = true %}
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+ {% endfor %}
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+ {{ sensors.triggered }}
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+ - platform: event
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+ event_type: "motion_detected_lights"
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+ event_data:
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+ end: "{{ scene_name }}"
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+
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+variables:
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+ illuminance_sensors_input: !input illuminance_sensors
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+ illuminance_sensors: >-
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+ {% set sensors = namespace(entities=[]) %}
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+ {% if 'entity_id' in illuminance_sensors_input %}
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+ {% for entity in ([ illuminance_sensors_input['entity_id'] ] if illuminance_sensors_input['entity_id'] is string else illuminance_sensors_input['entity_id']) %}
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+ {% set sensors.entities = sensors.entities + [entity] %}
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+ {% endfor %}
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+ {% endif %}
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+ {% if 'area_id' in illuminance_sensors_input %}
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+ {% for area in ([ illuminance_sensors_input['area_id'] ] if illuminance_sensors_input['area_id'] is string else illuminance_sensors_input['area_id']) %}
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+ {% for entity in area_entities(area) if state_attr(entity, 'device_class') == 'illuminance' %}
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+ {% set sensors.entities = sensors.entities + [entity] %}
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+ {% endfor %}
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+ {% endfor %}
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+ {% endif %}
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+ {% if 'device_id' in trigger_sensors_input %}
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+ {% for device in ([ illuminance_sensors_input['device_id'] ] if illuminance_sensors_input['device_id'] is string else illuminance_sensors_input['device_id']) %}
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+ {% for entity in device_entities(device) if state_attr(entity, 'device_class') == 'illuminance' %}
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+ {% set sensors.entities = sensors.entities + [entity] %}
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+ {% endfor %}
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+ {% endfor %}
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+ {% endif %}
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+ {{ sensors.entities|unique|list }}
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+ illuminance_threshold: !input illuminance_threshold
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+ invalidate_scene: !input invalidate_scene
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+ invalid_light: >-
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{{ states.light|rejectattr('entity_id', 'in', synced_lights)|map(attribute='entity_id')|first }}
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log_level: warning
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dim_percentage: !input dim_percentage
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@@ -135,11 +211,32 @@ variables:
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wait_actions_before_dim: !input wait_actions_before_dim
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action:
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- - alias: "Triggered on motion or (any) event"
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+ - alias: "Triggered on motion or event"
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if: "{{ trigger.platform != 'event' }}"
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then:
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- - alias: "Turn on scene if it already exists, otherwise turn on lights."
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+ - choose:
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+ conditions:
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+ - condition: template
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+ value_template: "{{ illuminance_threshold != -1 }}"
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+ - condition: template
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+ value_template: >-
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+ {% set lights = namespace(on=false) %}
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+ {% for light in synced_lights if is_state(light, 'on') %}
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+ {% set lights.on = true %}
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+ {% endfor %}
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+ {{ not lights.on }}
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+ - condition: template
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+ value_template: >-
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+ {% set lux = namespace(values=[]) %}
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+ {% for sensor in illuminance_sensors %}
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+ {% set lux.values = lux.values + [ state(sensor) ] %}
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+ {% endfor %}
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+ {{ false if lux.values|count == 0 else (lux.values|sum / lux.values|count)|int > illuminance_threshold }}
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+ sequence:
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+ stop: "Illuminance threshold met"
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+
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+ - alias: "Motion: Turn on exisiting scene or turn on lights."
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continue_on_error: true
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choose:
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conditions: "{{ states.scene | selectattr('attributes.friendly_name', 'eq', scene_name) | list | count == 1 and synced_lights == state_attr('scene.' + scene_name, 'entity_id')|sort }}"
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@@ -148,10 +245,11 @@ action:
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- service: system_log.write
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data:
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level: "{{ log_level }}"
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+ logger: "{{ scene_name }}"
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message: >-
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Scene «{{ scene_name }}» already exists and contains all lights. Restore scene.
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- - alias: "Turn on scene for synced lights"
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+ - alias: "Motion: Turn on existing scene for synced lights"
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service: scene.turn_on
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target:
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entity_id: "scene.{{scene_name}}"
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@@ -161,19 +259,19 @@ action:
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continue_on_error: true
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data:
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level: "{{ log_level }}"
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+ logger: "{{ scene_name }}"
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message: >-
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Scene «{{ scene_name }} does NOT exist or is INVALID.
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Entities to sync: {{ synced_lights }} => Turn ON every light sourcce.
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- - alias: "Turn on synced lights"
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+ - alias: "Motion: Turn on synced lights"
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service: light.turn_on
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target:
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entity_id: "{{ synced_lights }}"
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- alias: >-
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- Listen for light changes and motion in parallel.
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- Save snapshorts to scene on light changes.
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- End this part of automation when motion stops.
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+ Listen for light changes and motion in parallel. Save snapshots to scene on
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+ light changes. End this part of automation when motion stops.
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parallel:
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@@ -214,6 +312,7 @@ action:
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- service: system_log.write
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data:
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level: "{{ log_level }}"
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+ logger: "{{ scene_name }}"
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message: >-
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Light levels changed: {{ synced_lights }} from {{ synced_lights_values }}.
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Saving snapshot to scene «{{ scene_name }}».
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@@ -233,6 +332,7 @@ action:
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service: system_log.write
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data:
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level: "{{ log_level }}"
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+ logger: "{{ scene_name }}"
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message: "No lights on: invalidating with {{ invalid_light }} which isn't in {{ synced_lights }}."
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- alias: "Save scene for current change and return to loop. If no lights are ON; invalidate scene."
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@@ -258,6 +358,7 @@ action:
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- service: system_log.write
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data:
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level: "{{ log_level }}"
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+ logger: "{{ scene_name }}"
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message: >-
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No motion detected by {{ trigger_sensors }}. Run wait actions
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wait {{ (delay_seconds * 1/3)|int }} seconds,, then end
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@@ -283,6 +384,7 @@ action:
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- service: system_log.write
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data:
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level: "{{ log_level }}"
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+ logger: "{{ scene_name }}"
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message: "Ending {{ scene_name }}, dim down and eventually turn off {{ synced_lights }}."
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- alias: "Calculate average brightness and set dim level"
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@@ -301,10 +403,11 @@ action:
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- service: system_log.write
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data:
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+ level: "{{ log_level }}"
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+ logger: "{{ scene_name }}"
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message: >-
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Light avg-brightness is: {{ brightness }}, now dimming lights
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with {{ (dim_percentage * 100)|int }}% to {{ dim_level }}".
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- level: "{{ log_level }}"
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- alias: "Dim lights to a low brightness to alert no motion"
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service: light.turn_on
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@@ -329,8 +432,12 @@ action:
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target:
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entity_id: "{{ synced_lights }}"
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-
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-
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-
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-
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-
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+ - alias: "Invalidate scene if TRUE"
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+ condition: template
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+ value_template: "{{ invalidate_scene is true }}"
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+
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+ - alias: "Invalidate scene."
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+ service: scene.create
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+ data:
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+ scene_id: "{{ scene_name }}"
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+ snapshot_entities: "{{ [ invalid_light ] }}"
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