blueprint: domain: automation name: Motion detected lights description: >- Description input: trigger_sensors: name: Trigger sensors description: >- Description selector: target: entity: domain: binary_sensor synced_lights: name: Synced lights description: >- Description selector: target: entity: domain: light dim_percentage: name: Dim-percentage description: >- Dim lights to this level (%) of current light level, before turning lights off. Current level will be stored in a scene. Setting this to 0.0 or 1.0 will skip this action. default: 0.3 selector: number: max: 1.0 min: 0.0 step: 0.01 after_wait_actions: name: Wait actions description: >- Actions to run to delay further, e.g wait until media player state is off, housekeeping mode is off etc. default: [] selector: action: wait_actions_before_dim: name: Wait actions before dim description: >- Run wait actions before dimming down (not turning off). Set to false/OFF if you want wait actions to run after dimming instead, but before turning OFF completely. default: true selector: boolean: delay: name: Delay description: >- Time (minutes) to wait to turn off after last movement was detected. selector: number: min: 0.0 max: 300.0 step: 5.0 default: 3 mode: restart trigger_variables: trigger_sensors_input: !input trigger_sensors trigger_sensors: >- {% set sensors = namespace(entities=[]) %} {% if 'entity_id' in trigger_sensors_input %} {% for entity in ([ trigger_sensors_input['entity_id'] ] if trigger_sensors_input['entity_id'] is string else trigger_sensors_input['entity_id']) %} {% set sensors.entities = sensors.entities + [entity] %} {% endfor %} {% endif %} {% if 'area_id' in trigger_sensors_input %} {% for area in ([ trigger_sensors_input['area_id'] ] if trigger_sensors_input['area_id'] is string else trigger_sensors_input['area_id']) %} {% for entity in area_entities(area) if entity.startswith('binary_sensor.') %} {% set sensors.entities = sensors.entities + [entity] %} {% endfor %} {% endfor %} {% endif %} {% if 'device_id' in trigger_sensors_input %} {% for device in ([ trigger_sensors_input['device_id'] ] if trigger_sensors_input['device_id'] is string else trigger_sensors_input['device_id']) %} {% for entity in device_entities(device) if entity.startswith('binary_sensor.') %} {% set sensors.entities = sensors.entities + [entity] %} {% endfor %} {% endfor %} {% endif %} {{ sensors.entities|unique|list }} scene_name: >- {{ this.entity_id.replace('.', '_') }} trigger: - platform: template value_template: >- {% set sensors = namespace(triggered=false) %} {% for sensor in trigger_sensors if is_state(sensor, 'on') %} {% set sensors.triggered = true %} {% endfor %} {{ sensors.triggered }} - platform: event event_type: "motion_detected_lights" event_data: end: "{{ scene_name }}" variables: synced_lights_inputs: !input synced_lights synced_lights: >- {% set lights = namespace(entities=[]) %} {% if 'entity_id' in synced_lights_inputs %} {% for entity in ([ synced_lights_inputs['entity_id'] ] if synced_lights_inputs['entity_id'] is string else synced_lights_inputs['entity_id']) %} {% set lights.entities = lights.entities + [entity] %} {% endfor %} {% endif %} {% if 'area_id' in synced_lights_inputs %} {% for area in ([ synced_lights_inputs['area_id'] ] if synced_lights_inputs['area_id'] is string else synced_lights_inputs['area_id']) %} {% for entity in area_entities(area) if entity.startswith('light.') %} {% set lights.entities = lights.entities + [entity] %} {% endfor %} {% endfor %} {% endif %} {% if 'device_id' in synced_lights_inputs %} {% for device in ([ synced_lights_inputs['device_id'] ] if synced_lights_inputs['device_id'] is string else synced_lights_inputs['device_id']) %} {% for entity in device_entities(device) if entity.startswith('light.') %} {% set lights.entities = lights.entities + [entity] %} {% endfor %} {% endfor %} {% endif %} {{ lights.entities|unique|list|sort }} invalid_light: >- {{ states.light|rejectattr('entity_id', 'in', synced_lights)|map(attribute='entity_id')|first }} log_level: warning dim_percentage: !input dim_percentage delay_minutes: !input delay delay_seconds: "{{ delay_minutes * 60 }}" wait_actions_before_dim: !input wait_actions_before_dim action: - alias: "Triggered on motion or (any) event" if: "{{ trigger.platform != 'event' }}" then: - alias: "Turn on scene if it already exists, otherwise turn on lights." continue_on_error: true # if scenes are empty (might happen after a scene.reload) choose: conditions: "{{ states.scene | selectattr('attributes.friendly_name', 'eq', scene_name) | list | count == 1 and synced_lights == state_attr('scene.' + scene_name, 'entity_id')|sort }}" sequence: # Scene do exist and is valid - service: system_log.write data: level: "{{ log_level }}" message: >- Scene «{{ scene_name }}» already exists and contains all lights. Restore scene. - alias: "Turn on scene for synced lights" service: scene.turn_on target: entity_id: "scene.{{scene_name}}" default: # Scene does not exist - service: system_log.write continue_on_error: true data: level: "{{ log_level }}" message: >- Scene «{{ scene_name }} does NOT exist or is INVALID. Entities to sync: {{ synced_lights }} => Turn ON every light sourcce. - alias: "Turn on synced lights" service: light.turn_on target: entity_id: "{{ synced_lights }}" - alias: >- Listen for light changes and motion in parallel. Save snapshorts to scene on light changes. End this part of automation when motion stops. parallel: # Listen for light changes in parallel and save snapshot to a scene # so we dont restore light every time the motion is triggered without being OFF - alias: >- Listen for light changes for as long as this automation lives, means: until event is fired and automation is restarted. repeat: while: "{{ true }}" sequence: - alias: "Store variable with current light values (on or brightness)" variables: synced_lights_values: >- {% set lights = namespace(values=[]) %} {% for light in synced_lights %} {%if is_state_attr(light, 'color_mode', 'brightness') %} {% set lights.values = lights.values + [state_attr(light, 'brightness')] %} {% else %} {% set lights.values = lights.values + [states(light)] %} {% endif %} {% endfor %} {{ lights.values }} - alias: "Wait for change in any light source" wait_template: >- {% set lights = namespace(changed=false) %} {% for light in synced_lights %} {%if is_state_attr(light, 'color_mode', 'brightness') and state_attr(light, 'brightness') != synced_lights_values[loop.index - 1] %} {% set lights.changed = true %} {% elif not is_state_attr(light, 'color_mode', 'brightness') and states(light) != synced_lights_values[loop.index - 1] %} {% set lights.changed = true %} {% endif %} {% endfor %} {{ lights.changed }} # Check here if values = 0 / OFF - service: system_log.write data: level: "{{ log_level }}" message: >- Light levels changed: {{ synced_lights }} from {{ synced_lights_values }}. Saving snapshot to scene «{{ scene_name }}». - alias: "Store variable a variable with ON lights." variables: synced_lights_on: >- {% set lights = namespace(on=[]) %} {% for light in synced_lights if not is_state(light, 'off') %} {% set lights.on = lights.on + [light] %} {% endfor %} {{ lights.on }} - choose: conditions: "{{ synced_lights_on|count == 0 }}" sequence: service: system_log.write data: level: "{{ log_level }}" message: "No lights on: invalidating with {{ invalid_light }} which isn't in {{ synced_lights }}." - alias: "Save scene for current change and return to loop. If no lights are ON; invalidate scene." service: scene.create data: scene_id: "{{ scene_name }}" snapshot_entities: >- {{ synced_lights if synced_lights_on|count != 0 else [ invalid_light ] }} - alias: >- Listen for motion change, and wait for it to become 'OFF', wait for the delay and actions to finish, and then send event to kill parallelism. sequence: # @ignore: Missing property "condition" - alias: "Wait for motion to end." wait_template: >- {% set sensors = namespace(triggered=false) %} {% for sensor in trigger_sensors if is_state(sensor, 'on') %} {% set sensors.triggered = true %} {% endfor %} {{ not sensors.triggered }} - service: system_log.write data: level: "{{ log_level }}" message: >- No motion detected by {{ trigger_sensors }}. Run wait actions wait {{ (delay_seconds * 1/3)|int }} seconds,, then end automation (parallelism) by issuing an event, and let automation «re-trigger». - alias: "Run and wait for actions to finish" choose: conditions: >- {{ wait_actions_before_dim }} sequence: !input after_wait_actions - alias: "Wait for delay to fire event." delay: seconds: "{{ (delay_seconds * 2/3)|int }}" - alias: "Ending: Fire event to restart automation and kill parallel processes" event: "motion_detected_lights" event_data: end: "{{ scene_name }}" else: # Event was fired - service: system_log.write data: level: "{{ log_level }}" message: "Ending {{ scene_name }}, dim down and eventually turn off {{ synced_lights }}." - alias: "Calculate average brightness and set dim level" variables: brightness: >- {% set brightness = namespace(levels=[]) %} {% for light in synced_lights if is_state(light, 'on') %} {% if is_state_attr(light, 'color_mode', 'brightness') and state_attr(light, 'brightness')|int != 0 %} {% set brightness.levels = brightness.levels + [ state_attr(light, 'brightness') ] %} {% else %} {% set brightness.levels = brightness.levels + [ 255 ] %} {% endif %} {% endfor %} {{ 0.0 if brightness.levels|length == 0 else brightness.levels|sum / brightness.levels|length }} dim_level: "{{ (brightness * dim_percentage)|int }}" - service: system_log.write data: message: >- Light avg-brightness is: {{ brightness }}, now dimming lights with {{ (dim_percentage * 100)|int }}% to {{ dim_level }}". level: "{{ log_level }}" - alias: "Dim lights to a low brightness to alert no motion" service: light.turn_on target: entity_id: >- {{ synced_lights }} data: brightness: "{{ dim_level }}" - alias: "Run and wait for actions to finish" choose: conditions: >- {{ not wait_actions_before_dim }} sequence: !input after_wait_actions - alias: "Wait for dim to be recognized by anyone before turning off lights" delay: seconds: "{{ (delay_seconds * 1/3)|int }}" - alias: "Turn off lights" service: light.turn_off target: entity_id: "{{ synced_lights }}" # - alias: "Invalidate scene." # service: scene.create # data: # scene_id: "{{ scene_name }}" # snapshot_entities: "{{ [ invalid_light ] }}"